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27/04/2012
The International Rules for Battle of the Nations.

The long awaited video rules for Battle of the Nations (R) have been released on youtube giving pertisapents everything they need to compete in Historical Medieval Battles.

BATTLE OF THE NATIONS

The Unified International Rules of Full Contact Historical Medieval Battles 

1. GENERAL REGULATIONS …… of international Historical Medieval Battles (HMB)

Historical Medieval Battles (HMB) – is a kind of sport battles with the usage of the historical recreation of protective and offensive arms of the Middle Ages, specially made and adjusted to a full-contact battle. HMB are held in full contact and can include different nominations with different tactical conditions and different with different number of participants. The concept HMB includes all kinds of power fight with the usage of historical recreation items of the Middle Ages: historical fencing, buhgurts, melee, and small group battles, mass field battles, professional fights, duels, etc.

1.1. Historical Medieval Battles are held in full contact in different nominations with different tactical conditions of the victory and different regulations depending on the event concept. Meanwhile the authorized and prohibited techniques in HMB are the same for all the nominations.

1.2. All HMB are held under a marshal group’s observation and control. The marshal group includes one knight marshal (main referee), field referees – from 2 people and linemen – from 4 people. The records of the battle results are held by the secretariat – from 1 person. In case of any disagreement the knight marshal has decision voting authority.

1.3. The battles can be held according to any regulations and tournament charts which are provided for the given nominations on this or that event where HMB are held.

1.4. To participate in HMB one accepts the fighters over 18 years old who have passed the accreditation and admission to this event and who were admitted by the technical and historical committee before the battles.  

1.5. Any arms which have historical analogues, correspond to the allowed technical characteristics and are accepted by historical technical committee are valid.

The humanization of arms

1.5.1. The humanization is rounding of percussion edges of any blade and staff weapon which is executed in a plane, it is to correspond to the radius of 1 Euro coin. Such rounding is necessary for all the kinds of a weapon.

1.5.2. The edges of all the striking parts of any weapon are to be rounded as a bevel and to be not less than 2 mm wide (including any possible chips and notches).

1.5.3. The edges of shields are to be trimmed with a thick (not less than 3-4 mm) leather.

Only steel shields such as buckler or forged round shields with forge-rolled edges can be steel trimmed.

Important! Front blows with the edge of steel shields are prohibited!!!

These data concerned the admission of the weapon to the event can be toughened by the event Organizers to observe the safety requirements.

1.6. All the offensive and protective arms are to pass the admission of the technical historical committee which is specially appointed for the event. Meanwhile the fighters are to care about the protectability and impact resistance of the all protective elements.    

1.7. The list of the authorized kinds of arms and the technical requirements to ones:

Weight characteristics (maximal total weight of a weapon ready-fitted and in a ready state is indicated, accepted error is +300 g).

Blade weapon 

1.7.1.Single-handled swords, sabers, broadswords – maximal weight is 1600 g

1.7.2. Falchions – 1800 g

1.7.3. Hand and a half sword (total length is up to 1400 mm), swords, sabers, broadswords – maximal weight is 2500 g

1.7.4. Two-handled swords XIV-XV cent. Maximal weight is 3500 g

Staff weapon

1.7.5. Single-handled: axes – maximal weight 1300 g; maces and six-flanged mace – maximal weight is 1000 g.

Important! For axes: the length of a crashing part of an axe blade is to be not less than 7 cm!!!

Important! For maces: all the maces are to be ONLY on a wood handle and with no sharp edges!!!

1.7.6. Hand and a half: axes, poleaxes and other similar weapons (with a total weight of not less than 1 m) – maximal weight is 2300 g

1.7.7. Two-handled: halberds and similar kinds of a weapon (with a total length more than 1400 mm) – maximal weight is 3000 g.

Heavier weapons or just thrust weapons are not admitted to use in historical medieval battles.

1.8. One authorizes any armor which has historical analogues of the period XIII – XVI cent. It is to be made out of authentic materials, to have the appropriate thickness of a protective material as well as to have good aesthetic appearance. All the items of protective arms are to correspond to the technical requirements.

Technical requirements to protective arms:

1.8.1. The fighter’s head is to be protected with a metal helmet. The steel of the helmet is to be not less than 2 mm thick

1.8.2. The fighter’s helmet is to be equipped either with a tight padding or with a well quilted padded cap not less than 3 cm thick or a leather pendant with a quilted padded cap from 1 cm thick.

1.8.3. The fighter’s body is to be covered with lamellar armor or riveted chainmail

1.8.4. Apart from armor the fighter’s body is to be equipped with an underarmor protection (a quilted jacket, a wool gown, a padded shirt, etc.) which covers the entire torso or the armor is to have a quilted undercoat.

1.8.5. The fighter’s neck is to be mandatory covered with a steel armor element. For chainmail type of protection one authorizes only riveted chainmail web with additional hidden steel protection under it. The neck from behind is to mandatory have additional underarmor protection (a quilted or padded pelerine of a neck guard, a special collar or a cushion padding to a steel neck protection) not less than 3 cm thick.

1.8.6. The fighter’s hands are to be protected with gloves or mittens which have historical analogues. A hand protection is to mandatory have steel lamellar or chainmail percussive surface. Beside steel one authorizes the usage of any authentic materials.

 
1.8.7. The participation in HMB only in a quilted armor is authorized only when the fighter has a special permission from the event organizers.

1.8.8. The entire spine is to be covered with a steel protection with a mandatory quilted or padded underarmor not less than 3 cm thick.

1.8.9. A shin is to be covered with a steel protection from the front and the sides; from behind it is to be protected with steel or at least quilted or padded pants or protective insets.

1.8.10. The armor is to provide a head, a neck, a spine and joints qualitatively in any fighter’s position.

1.8.11. Any fighter’s limb joints are to be protected with an armor element.

1.8.12.A fighter’s groin is to be protected with armor elements or special hidden groin protection.

1.8.13. In case if a fighter’s protective complex in terms of the correspondence to historical analogues misses historically based elements of the given zones. These zones are to be safely covered with a hidden protection which is not registered visually and made of authentic materials.



2. The battle holding principles

2.1. HMB are held in different regulations depending on the nominations of a battle and the event peculiarities.

2.2. The conditions of the victory also can be changed  depending on the nomination of a battle and an event.

2.3. The main indicator of the victory in HMB is the opponent’s fall on the list surface. The fall is considered to be the following:

2.3.1. when one touches the surface of a list with his torso, bottom or with three support points at the same time.

2.3.2. when one keeps attacking while the battle with no weapon in his hands

2.3.3. when one fix, keeps or block the rival with no weapon in his hands in any way.

2.3.4. when one comes out or falls out the list

2.3.5. when one leans over the list fence for more than 45 °, only in case when it is fixed by the marshal (who puts the flag on top).

2.3.6. when one breaks or looses his head- or neck protection . Also when one breaks or looses in a battle an essential part of his armor, which absence will result in an injury. In this case the fighter is to leave the battle, to squat down or knee (присесть на одно колено), to cover an uncovered part with armor and to take a safe position on the list out of the battle till the end of a bout.

2.3.7. when one falls together with the opponent if at least one hand, knee or other part of the body leans on the surface of the list.

Important! When the fighter who has fallen together with the opponent and is on top, has leaned with the third supporting point just on the opponent who lies under him and the fighter doesn’t touch the list surface with the other supporting point, he is not considered to be a fallen one.

2.4. In case if the fighter looses his weapon he has right:

2.4.1. to use spare weapon

2.4.2. to take spare weapon from the reserve fighter of his team which is  located in a special place near the fence of the list

2.4.3. to cease fighting having squatted down and taken the position out of  the battle.

3. AUTHORIZED TECHNIQUES IN HMB

Authorized techniques and strikes:

3.1. one authorizes any punches, strikes with a weapon fighting part or a shield on the opponent’s kill zone. The kill zone excludes an open face, a groin, feet, a back part of a neck, popliteal space.

3.2. one authorizes blocking theopponent’s attacking arm and striking the opponent who has lost the balance till he falls on the ground.

3.3. pushing or shoving with a head, a shoulder and a body

3.4. hooking the opponent’s shield, hands or weapon with a shield, single-handled axe or  single-handled weapon pommel

3.5. using a free hand to attack: strikes, pressure, holdback on a forearm or a hand. The fighter can strike with a free hand, but only in case he holds weapon in another hand. 

3.6. blocking and repulsion the opponent with a hand in case when the distance is shortened too much or in case of a clinch.

3.7. pressure towards the opponent’s hand, shield or weapon with a free hand

3.8. attacking the opponent who has lost his weapon

3.9. any kicks except direct or side kicks, kicks resulting in fracture – twisting, kicks with a foot or any other part of the leg from the front of  a knee joint or inner side part of a knee joint.

3.10. kicks under a knee from behind and from the outer side part of a knee joint, except the kicks when the fighter jumps or is at a running start and at the moment of the kick both his feet lift off.

3.11. any fighting techniques, back heels, throws, except painful holds, suffocating techniques, mills, fighting on hands and knees. 

3.12. holds with a pole of two-handled pole arm from the front and from behind, but with no pressure on a neck from behind and with no suffocation

3.13. overlapping of a shield, blocking of the opponent’s hands with a shield, putting a shield’s edge under an armed hand.



4. PROHIBITED TECHNIQUES

4.1. one prohibits any strikes in non-kill zone

Important! One strongly prohibits any strikes on a groin, back side of a neck, open face, feet.

4.2. one prohibits strikes or any other actions with a weapon or a shield under the knee.

4.3. any strikes on the back part of the neck

4.3. any vertical strikes along the spine

4.4. thrusting strikes with a weapon

4.5. twisting against natural direction of a limb flexion and any painful holds

4.6. pressure or hooking the edge of a helmet with a hand

4.7. hooking a helmet or a chainmail aventail

4.8. any clinches, hold-downs, suffocating techniques with a weapon or hands over the neck from the front or from behind.

4.9.  deliberate putting off or a try to put off any opponent’s protection elements: holds of the edge of a helm with a hand together with active actions directed to putting it off

4.10. any strikes in the parts of the body which are not covered with

4.11. any strikes with feet of a  shield  from the front of  a knee joint or inner side part of a knee joint, direct or side strikes, strikes which can result in fracture of a knee joint.

4.12. any strikes above the back: in the neck or the head of the opponent who is bending on 50° or more.

4.13. it’s strictly prohibited to injure the opponent deliberately

4.14. any thoughtless or uncontrolled strikes and motions of a weapon

4.15. any attacking actions towards the fighter who has risen up at least one hand with an open palm.

Important! A hand with an open palm risen up is a sign of voluntary leaving the battle. Having risen a hand with an open palm up the fighter automatically takes the position out of the battle.

4.16. it’s prohibited to deal the final blow to the enemy who is lying.  

4.17. it’s prohibited to be in a clinch for more than 10 seconds. In this case field referee can put the fighters in a clinch apart giving a command “Stop clinch!” and hang a yellow referee flag on a pole between the opponents’ helmets. After this the fighters are to stop fighting in a clinch in a moment and pace off two meters. Even so both fighters are still in a battle.

4.18. any attacking actions with no weapon

4.19.  grasping a pole arm when the length of a pole between the index finger of a grasping hand and a n iron axe is less than 30 cm.

4.20. any strikes in the opponent’s face if the fighter who strikes uses an open-faced helmet. An open face is considered to be the area more than 50 cm². 

4.21. if the fighter falls down it’s prohibited before the command “Stop battle!” to rise up on both feet. After the fighter falls down he is to take comfortable sitting or lying position on the list showing that he is okay. This position is called “out of the battle”, the fighter is to wait the end of the bout at this position.  After the fighter falls he is to do no actions, i.e. he is strongly prohibited to trip up, to grab a weapon, a shield or protective elements as well as to prompt, to give a weapon or any other equipment.  


5. PENALTIES

5.1. The comment – is the sanction applied to the fighter for insignificant rules violation which aim is to draw the fighter’s attention to his actions. It’s not recorded in the minutes.

5.2. The warning – The Yellow card is the sanction applied to the fighter for rules violation which is recorded in the minutes. The fighter can get three yellow cards during an event at most. The yellow card influences the rating of the fighter and his team. When the fighter gets the second yellow card he misses next battle of the event.  

The fighter gets the yellow card in the following cases:

5.2.1. for any prohibited strikes or techniques 

5.2.2. for rising and standing up on both feet after falling on the list before the command “Stop battle!”.

5.2.3.  for unsportsmanlike behavior, boorishness, shouting at the referee or opponents

5.2.4. for starting the battle before the command “Battle!”

5.2.5. for keeping an attack after the command “Stop battle!”

5.2.6. for ignoring the knight marshal and field referees’ commands

Important! For all the violations mentioned above the fighter can get one or two yellow card(s) for one violation depending on the seriousness of the violation; this decision is up to the knight marshal

5.3. Disqualification – The Red card is the sanction applied to the fighter for serious or recurrent (the third yellow card) rules violation which is recorded in the minutes of the competition. After the fighter gets the red card he is eliminated from the further participation in the competition.

The fighter gets the red card in the following cases:

5.3.1. for systematical rules violation when the fighter gets three yellow cards a day

5.3.2. for injuring the opponent with prohibited strike or technique

5.3.3. for rude and systematical dissents, not reasoned contestation of referees’ decisions. If the fighter insults the opponents, treats them with no respect as well as all the other participants of the competition.

Important! Each fighter’s red card automatically becomes the Team’s red card.

5.4. Team disqualification is the sanction applied to all the Team in the following cases:

5.4.1. the team gets more than two red cards in an event + one warning to a team or a personal warning to a team fighter

5.4.2.  the team captain enters into dissents with referees and contests their decision, insults or is disrespectful to the opponents, as well as other parties in the competition.

5.4.3. The team take part in unsportsmanlike fights, enter into dissents with referees and contests their decision, take part in unsportsmanlike fights insults or is disrespectful to the opponents, as well as other parties in the competition.

5.4.4. there are less than four participants remained in the team.



6. IMPOSITION OF PROTEST

6.1. In case of argued disagreement with the decision of the referees and the knight marshal, the team captain or the assistant officially (in a written form) appointed by the team captain who didn’t take part in the battle can make a protest. 

6.2.  The protest is to be made only argumentatively immediately after the bout and on the following occasions: 

6.2.1. Removal of the fighter by his opponents out of the battle with the rules violation

6.2.2. Rising up after falling and keeping the battle

6.2.3. Improper removal of the fighter out of the battle by the marshal

6.2.4. Unrecorded rules violation with the red and the yellow cards imposition. As well as any serious rules violations by the fighters who were nor punished with corresponding sanctions 

6.3. The protest can be imposed only immediately after the round of the battle when the field referee comes to the team to listen to the protest; i.e. either before the next round or after all the fighters leave the list. The protest is imposed in an oral calm and well-reasonable form personally to the field referee who has observed this battle. The protest is to be considered within 10-25 minutes before the beginning of the next round or battle. 

6.4. Possible variants of the protest consideration:

6.4.1. general repeated round

6.4.2. repeated round with differentiated team

6.4.3. imposition of the yellow and red cards to the fighters

6.4.4. team disqualification

6.4.5. reconsideration of the round score

6.5. Frequent (3 times and more) and unreasonable protest impositions can be considered by the Knight marshal and by the referees to be unsportsmanlike behaviour of all the team and groundless dissents with the referees as well as disrespectful attitude to the opponents. For such a behaviour the sanctions from the red card to disqualification of all the team can be imposed. For frequent and unreasonable protests the sanction is imposed only by the Knight marshal.

Important! In case of difficult and disputable situations when the team captains are not satisfied with the knight marshal’s decision concerning the protest can apply to the supreme appellate marshals to ask to reconsider the decision. The supreme appellate marshal, by analyzing the video and polling the referees make the decision within one hour. The marshals’ decision is not appealable.

***

BATTLE 1 on 1

1. GENERAL REGULATIONS

1.1. There are no weight categories for Battle 1 on 1.

1.2. In the panel of judges there are 4 types, Judges of the list, Chief Judges, timekeeper, and secretary. In case of disagreement, the Chief Judge resolves all conflicts.

1.3. Battles take place on the basis of the group stage. In the case of an odd number of participants in the draw apply an additional "zero" number, meaning the rest fighter in this round fights.

1.4. The battle consists of 3 rounds, each of which passes with miscellaneous weapon:
•1st round will be with "bastard sword"
•Round 2 will be with "sword-buckler.";
•The third round will be with "sword-shield";

1.5. Characteristics of the weapons for nominations Sword-Shield and Sword-Buckler:
•The sword: ◦The length of the blade (from hilt to the tip) - from 60 to 80 cm;
◦The length of the handle (including hilt and pommel) - from 12 to 20 cm; ;.
◦The center of gravity shall be no closer than 10 cm from the hilt in the direction of the blade.
◦Diameter of curvature of the tip of combat - not less than 15 mm for double edged swords and 10 mm for curved or single edged swords.;
◦Chopping blade edge should be not less than 2 mm and rounded.

•Parameters of bladed weapons: "hand and a half sword":
•The length of the blade (Hilt to the tip) - from 80 to 100 cm;
•The length of the handle (including the Hilt and pommel) from 20 to 35 cm;
•The center of gravity - no closer than 5 cm from the hilt in the direction of the blade.

1.6. "Target area," (when hit in the opponent gets the points) is considered each part of the body except the feet.

1.7. List: platform size 17 x 40 m, with a rigid barrier and a height of 1 m. Around the stadium, at a distance of 1,5 meters, is the safety zone, which may be present only team members, resulting in the battle, their representatives, judges and tournament doctor.


2. RULES OF PARTICIPATION

2.1 The combatant must be equipped in accordance with the rules of safety and historical analogies protective and offensive weapons.

2.2 You must be on a National Team in order to participate, and 18 years old or older.
•All fighters will have passed technical and historical commission before the fighting.

2.3. Each combatant must be attended by 2 assistants (they can be participants of the festival) near the stadium during the fighting. Without them, the combatant is not allowed to compete.


3. PROCEDURE FOR THE BOUTS

3.1. Duration of the dual will be 1.5 minutes.

3.2. For each good and deliberate strike to his opponents kill zone, 1 point is awarded.

3.3. A strike or blow is counted when the blow was deliberate and not blocked by the opponents shield, or weapon. All points are accumulative during the dual.

3.4. "Technical victory" with a score of 5-0 awarded to one of the fighters in the following cases:

3.4.1. If his opponent refused the fight. If his opponent has not come in time to the list field. If the opponent has not prepared his equipment in time the marshal mentioned.
Not arriving to the list will inure a double warning.

Note: if the soldier has been suspended from further participation in the tournament (due to injury or suspension), then "technical victory" in the match is awarded to his opponent.

3.4.2. If his opponent cannot continue to fight because of "accidental injury". However,

Note: If a fighter cannot continue the bout due to an injury received, resulting from violations of the rules by an opponent, the latter receives a double warning and is removed from participation in the duel. "Technical victory" is awarded to a fighter against whom rights were violated.

3.4.3. Technical victory is awarded if his opponent received two warnings and is removed from the arena.

3.4.4. In the case of protective armor failure: I.e. If a piece of armor,deemed important by the marshals of the list, cannot be fixed or replaced in the allotted time (no more than 1 minute) a technical victory will be awarded to his opponent.


4. AUTHORIZED AND PERMITTED TECHNIQUES DURING COMBAT

4.1. "Sword-Shield and Sword-Buckler:

4.1.1. Permitted techniques in combat are:
•Chopping blade strikes on the opponents armored kill zone.
•Blocking the enemy’s strokes with a shield or a blade;
•pushing or shoving the opponent with a shield (his plane) or a shoulder;
•Hitting with the flat of the shield;
•Repulsion of a blade, a shield or opponent’s arms or hands with the shield’s flat or the shield’s edge;
•Repulsion the opponent’s shield or arms (hands) with your arms (hands);
•Hooking with your shield against the opponent’s shield;
•Hitting with the shield edge in an armed hand or body (above the waist and below the neck) of the enemy;
•The pressing or pinning of the opponent’s shield with your own shield.

4.1.2. Prohibited techniques of battle are:
•Thrusting with the tip of a bladed weapon.
•Blows to the enemy unauthorized striking areas;
•Blows to fallen opponent or one who rising.
•Blows to an opponent who has lost their weapons;
•Hitting with the edge of the shield below the belt, in the head and neck of the enemy;
•Strikes with your head;
•Kicking or kneeing your opponent;
•Hooking, wrestling throws and grabbing your opponent;
•Punches and elbows strikes;
•Strikes with hilt or pommel of weapon
•Grabbing the body, head and limbs of the enemy, capturing the enemy’s equipment with your hands. (This includes the swords and shield).

4.2. Bastard sword.

4.2.1. Permitted techniques in combat are:
•Chopping blade strikes on the opponents armored kill zone.
•Blocking the opponent’s strikes with the blade of sports equipment;
•Moving or pushing of the opponents with a blade or hands;
•Repulsion of the enemy’s hands with your hands.

4.2.2. Prohibited methods of battle are:
•Thrusting with a blade weapon such as a sword;
•Blows to the enemy’s unauthorized striking area;
•Blows to the fallen enemy or the rising one;
•Blows to the enemy who has lost their weapons;
•Strikes to the head;
•Kicking or kneeing your opponent;
•Hooking, wrestling throws and grabbing your opponent;
•Punches and elbows strikes;
•Strikes with hilt or pommel of weapon
•Grabbing the body, head and limbs of the enemy and capturing the enemy’s equipment with your hands (this includes the swords).

5. PENALTIES.

5.1. Participants will receive a comment in the following cases:

5.1.1. A fighter will receive a warning if he falls as a result of an active legal attack from his opponent and within the count of 10 as counted by the list marshal he can recover and indicate his readiness to continue the duel.

5.1.2 If during the receiving of an active legal attack from his opponent the fighter seems to be unable to continue the fight, the fight is stopped by the marshal who starts counting to 10 but before the count of 10 is expired the fighter can recover and indicate his readiness to continue the duel.

5.1.3 A comment will be assessed if during a combat or in receiving of a legal blow any part of protective equipment breaks or malfunctions which, on marshal’s point of view, doesn’t allow the fighter continuing the duel (in case if this malfunction was eliminated in time defined by the marshal and the battle can be continued). The note: if the fighter’s weapon (a sword, a shield etc.) is broken a comment will not be assessed.

5.2. Introduction of the comments to one of the combatants is accompanied with 3 additional points awarded to his opponent.

5.3. A fighter who has received in the course of a single bout three comment points will be suspended from further participation in combat. His opponent is awarded to "clear victory".

5.4. Comments are not recorded in the Minutes of the tournament and in the Personal cards of the fighters.

5.5. Warnings will be given for the following reasons:

5.5.1. Notice of a Warning may be given to a fighter if the offence is committed by his attending second.

5.5.2. Notice of a Warning will be given to a fighter who loses his weapon.

5.5.3. Notice of a Warning can be issued for passive combat.

Note: Passive warfare is refusing to engage your opponent or failure to take active action against your opponent. (Not less than 20 seconds).

5.5.4. Two warnings (or a double warning) is given to the fighter for refusing to arrive on the list field or arriving to the list unprepared.

5.5.5. Four warnings will immediately be given to the fighter who is under the influence of drugs, alcohol or other intoxicating substance.

5.6. Warnings are recorded by the Registrar of the Tournament in Protocol Tournament and on the personal cards of the fighters.

5.7. A fighter attaining two or more warnings, during a match will be disqualified and a “technical victory" in a duel with the score 5-0 awarded to his opponent.

5.8. A fighter can be removed from the tournament if:

5.8.1. There is a threat to the health of a fighter, or a medical board recognizes his physical condition unacceptable to participate in fighting.

5.8.2. If the fighter accumulates 4 or more warnings during the competition.

5.8.3 If the state of the fighter’s equipment complex does not correspond to technical and historical demands of the Tournament any more and the fighter is unable to repair or replace said equipment.


6. ORDER OF SUBMISSION AND CONSIDERATION OF THE PROTEST

6.1. Decisions made by the referee crew in a race can be challenged if during the fight a violation of rules by the side judges or marshals of the list occurred.

6.2. A fighter who wishes to appeal against the decision of the referee must do so in writing on a standard form given to the Chief Judge of the tournament no later than 10 minutes after the match. The Chief Judge, in turn, must notify the Registrar of the Tournament. The act of submission a protest to meet / not meet must be registered by the Registrar in the Protocol for the Tournament.

6.3 Consideration of protest will be taken up by the Chief Judge of the competition, together with members of the refereeing corps who did not participate in making appeal the judgments. The determination will be based on available video which the operators - members of the Secretariat of the Tournament provide. Consideration of the protest will be made promptly after the registration of said protest by the Secretary of the Tournament.

6.4. Decision granting / denial of protest is made by the Chief Judge of the Tournament. If a protest meets the Chief Judge assigns a re-match. The results of the previous match will be marked invalid. The Protocol Tournament Registrar shall be adjusted accordingly.

6.5. The decisions made by the referee crew during a round in progress, or after re-match can also be challenged, if during the match there was a violation of the rules by the side judges, or list marshals.

***

BATTLES 5 on 5

1. GENERAL REGULATION

1.1. There are no weight categories for Battle 5 on 5.

1.2. The panel of judges is composed of the Chief Judge(1), Line Judge (8), Field Judge (1), the Timekeeper, Secretary. In case of disagreement, the chief judge holds the critical right to vote.

1.3. Battles take place on the basis of the group stage. If the number of teams in the tournament is more than seven, the groups are formed during the draw. In case of an odd number of teams, an additional "zero" number is applied in the draw, which means that this team has a rest in this round of battles.

1.4. A list is an area of 17 x 40 meters with a rigid enclosure, 1 m high. Around the list, at a distance of 1.5 meters there is a safety zone where only team members currently engaged in a round of battles, their representatives, judges and tournament doctor are allowed to be present.

1.5. Any weapons having historical analogues and admitted by the historical-technical Commission are allowed.
2. TEAM

2.1. Each team participating in the competition shall submit a list of five men and three alternates.

2.2. Every team has the right to use the replacement of only one combatant per day, previously chosen by the team captain.

2.3. Fighters who are injured are automatically prohibited from participating in any battles that day.
•Availability of spare fighters is required.
•The list of the 5 fighters’ basic composition and one alternate shall be submitted not later than 1.5 hours before the tournament.

2.4. The team may be allowed to participate with no less than four capable fighters.  In the case of presence less than four fighters command is not allowed to fight.

2.5. A combatant must be equipped in accordance with the rules of safety and historical analogues protective and offensive weapons. He is allowed to have no more than two weapons. At the time of the change of weapons he has no right to make attacking actions.

2.6. The team may have a representative who regulates the relations of the team with the judges. The representative may be a fighter.

2.7 You must be on a national team in order to participate, and 18 years old or older.
•All fighters will have passed technical and historical commission before the fighting

  3. PROCEDURE FOR BOUTS

3.1. The bout lasts to 2 victories. The teams challenge each other 2 or 3 rounds defining the winner in each round. Each round is 3 minutes long, or until the fall of all the men of one of the teams.

3.2. The fall of an opponent equals:
•When body, the fifth point, or three limbs touch the earth
•Continued attack actions in a battle without a weapon.
•Going beyond the list barrier, in the event of hard fencing arena.
•Breakage or loss of protection of the head (any part), the protection of the neck, as well as significant parts of the armor, without which injury may occur. In this case, the fighter must immediately leave the battlefield.

3.3. In the case of loss of weapons a fighter has the right:
•To use available spare weapons
•To pick up arms from the earth
•To take spare weapons only from the alternate of his team, located in designated locations.

3.4. Winning is determined by falling all opponents or having more men who stand up than opposing team at the end of the time limit allowed.

3.5. If by the end of the specified time, the teams remain equal, extra time or a repeated round will be fought.

4. AUTHORIZED AND PROHIBITED TECHNIQUES.

4.1. Authorized:
•Any strikes with striking surface of the weapon, fist or a shield in all directions, except for deliberate blows to the groin, foot, back of the neck, as well as the vertical strokes in the spine and blow to the knee.
•Blocking the opponent’s hand which is attacking and striking an opponent who has lost balance or has begun to fall but not yet on the ground.
•Pushing and kicking, striking with a head, shoulder and body.
•Bumps and knocks with a shield: hooks of a shield, hands and arms of the enemy with a shield and a pommel of arms;
•Shield pressing, hooking, clamps, blocking the attacking opponent’s hand with a rib of a shield;
•Using a free hand in the attack: blows, boosting, reliance on the forearm and wrist. The fighter can beat with a free hand just in case if he holds arms in the second hand.
•Stop and pushing the enemy with a hand in the event of very close distance and in a clinch;
•Pressure on the attacking enemy's arm with your free hand without carpal capture;
•Attack on an opponent who has lost a weapon.

5. PROHIBITED METHODS
•Grips and joint locks;
•Hooking opponent’s helmet.
•The deliberate removal of an opponent’s protective equipment.
•The seizure of the neck from behind
•Deliberately causing injury to an opponent.
•Thrusting with the tip of the sword;
•Banned strikes in the body which is unsecured (for whatever reason) with armor;
•Hitting with a shield or a weapon in the groin, foot, neck, back, under the knee;
•Mindless and uncontrolled strikes with weapons (if a fighter injures the other one he shall be removed from the fighting till the injured fighter recovers);
•Attacking a man who has broken individual elements of equipment (protection of the head, neck), or in any other situation, if an attacker can lead to injury.
•Attacks on fallen opponents.
•It is prohibited to be in a clinch for more than 7 seconds. (If you are in a clinch for more than 7 seconds, a line or a field judge can separate the two fighters in the clinch by announcing “stop clinch” and to hang a yellow flag on a rod between the fighters’ helms. After that, the fighters must immediately stop fighting, do quick three steps from each other, and after raising of the yellow flag the fighters may continue.
•No attacks are allowed without a weapon in hand.

 

6. PENALTIES

6.1. Notice - the sanction imposed on the fighter for a minor breach of the rules, it’s intended to draw the attention of a fighter on his actions. They are not recorded to the Minutes.

6.2. Warning - sanction imposed on the fighter for violating the rules, which is recorded in the Minutes of the competition and affects the rating of the team and a fighter.

6.2.1. Warning is imposed for:
•Violations for all items in case if the fighter did not result in injury of the opponent; (if an injury results, see rule 6.3.1)
•Passive warfare.

6.3. Disqualification - sanctions imposed on a fighter for gross or periodic violation of the rules recorded in the Minutes of the competition, implying his removal from the tournament.

6.3.1. Disqualification of a fighter is imposed if
•Fighter receives three warnings for the day;
•A fighter injures an opponent either by illegal blow or use of illegal technique.
•Disqualification will result if a fighter enters into a dispute with the judges contesting their decision, insult or be disrespectful to the opponents, as well as other parties in the competition.

6.3.2. Disqualification of the team is imposed if
•The team has received more than three warnings during the day;
•The team accumulated 5 or more warnings for the tournament;
•The team has less than four members;
•The team enters into a dispute with the judges contesting their decision, insults or is disrespectful to the opponents, as well as other parties in the competition.


7. IMPOSITION OF PROTEST

7.1. In case of disagreement with the decision of the judges, a representative of the team may make a protest.

7.2. The applicant shall, not later than 5 minutes after the end of the battle inform verbally the secretariat of the list, requesting to file a protest. In writing, the complaint must be filed no later than 15 minutes after the battle.

7.3. The appeal shall be considered and decided by the supreme appellate marshal, by analyzing the video and polling the judges.

7.4. In the case of a positive consideration of the protest another battle between these teams is appointed. The decision of the Marshal is not appealable.

7.5. Consideration of protest occurs within 12 hours of submission.


***

BATTLE 21 on 21

1. GENERAL REGULATION

1.1. There are no weight categories for Battle 1 on 1.
1.2. In the panel of judges composed of the Chief Justice (1), line judge (8), field judge (1) timekeeper, secretary. In case of disagreement, the chief judge has critical right to vote.
1.3. tournament is in round robin.
1.4. A list is an area of 17 x 40 meters with a rigid enclosure, 1 m high. Around the list, at a distance of 1,5 meters there is a safety zone where only team members currently engaged in a round of battles, their representatives, judges and tournament doctor are allowed to be present.
1.5. Any weapons having historical analogues and admitted by the historical-technical Commission are allowed.

All the battles of the National Teams are conducted in three types of tactical tasks:
- "Battle in an Open Field” (generally accepted rules of historical medieval battles);
- "Battle between the carts”
Objective: you want to rotate the lever through 360 °, located at a distance of 10-15 meters from the train in the enemy territory, This is to simulate the opening of the locks to open the bridge.
The wagons perform the function of strengthening the barricades, attacking actions can be performed only in corridor between the carts as designated at the start of the battle or by climbing over or under them and turning them upside-down .
Attacking, or defending between the edge of "the wall of baggage trains” and the arena. These areas will be conditionally closed.
- "Battle for the banner”
Objective: To deliver the banner of the enemy at its reference point. The banner can be permanently installed at the control point, or kept by the individual soldier (-bearer) on a thin (1.5cm) wooden stick, not less than 2m long. The standard bearer has the right to attack and to defense as any other fighter .The banner can be passed from one soldier to another.
Do not hide the banner, do not put it on the ground. Violators will be given a warning.

2. TEAM

2.1. Each team participating in the competition, for each day submits a list of the 21 fighters and 7 in reserve, indicating the name of each participant.
Each day the team can submit a different list of fighters.
Availability of spare fighters are required.
The list shall be submitted not later than 1.5 hours before the tournament.
2.2. Each team in the day is entitled to seven replacements.
2.3. In the case of less than 21 fighters the team is not allowed to participate
2.4. A fighter must be equipped in accordance with the rules of safety and historical analogues of protective and offensive weapons. Fighters are allowed to have no more than two weapons. At the time of the change of weapons, he can not make an attacking.

2.5. The team may have a representative who regulates the relations of the team with the judges. The representative may be a fighter.
2.6. You must be on a National Team in order to participate, and 18 years old or older.
- All fighters will have to pass technical and historical commission before the fighting.


3. PROCEDURE FOR BOUTS

3.1. The battle lasts until the tactical achievement of the task, or 10min or shorter if all opponents on one side fall.
3.2. The following equals to the fall:
- Touching the earth with a body, the fifth point, or three limbs.
- Continued fighting without weapons.
- Going beyond the arena with both feet.
- Breakage or loss of protection of the head (any part), the protection of the neck, as well as significant parts of the armor, without which an injury may occur. In this case, the fighter must leave the battlefield immediately.
3.3. In case of loss of weapons a fighter has the right:
- To use available spare weapons
- To take up arms from the earth,
- Take spare weapons only on their reserve team, located in designated locations.
3.4. The team that performs a tactical mission first is the winning one.
3.5. If by the end of this time, all the teams have failed to meet the tactical task, the extra time or another battle is appointed.

4. AUTHORIZED AND PROHIBITED TECHNIQUES.

4.1. Authorized:
- Any strikes with striking surface of the weapon, fist or a shield in all directions,
Except for deliberate blows to the groin, foot, back of the neck, as well as the vertical strokes in the spine and blow to the knee.
- Blocking the opponent’s hand which is attacking and striking an opponent who has lost balance or has begun to fall but not yet on the ground.
- Pushing and kicking, striking with a head, shoulder and body.
- Bumps and knocks with a shield: hooks of a shield, hands and arms of the enemy with a shield and a pommel of arms;
- Shield pressing, hooking, clamps, blocking the attacking opponent’s hand with a rib of a shield;
- Using a free hand in the attack: blows, boosting, reliance on the forearm and wrist. The fighter can beat with a free hand just in case if he holds arms in the second hand.
- Stop and pushing the enemy with a hand in the event of very close distance and in a clinch;
- Pressure on the attacking enemy's arm with your free hand without carpal capture;
- Attack on an opponent who has lost a weapon.

5. PROHIBITED METHODS

- Grips and joint locks;
- Hooking opponent’s helmet.
- The deliberate removal of an opponent’s protective equipment.
- The seizure of the neck from behind
- Deliberately causing injury to an opponent.
- thrusting with the tip of the sword;
- Banned strikes in the body which is unsecured (for whatever reason) with armor;
- Hitting with a shield or a weapon in the groin, foot, neck, back, under the knee;
- Mindless and uncontrolled strikes with weapons (if a fighter injures the other one he shall be removed from the fighting till the injured fighter recovers);
- Attacking a man who has broken individual elements of equipment (protection of the head, neck), or in any other situation, if an attacker can lead to injury.
- Attacks on fallen opponents.
- It is prohibited to be in a clinch for more than 7 seconds. (If you are in a clinch for more than 7 seconds, a line or a field judge can separate the two fighters in the clinch by announcing “stop clinch” and to hang a yellow flag on a rod between the fighters’ helms. After that, the fighters must immediately stop fighting, do quick three steps from each other, and after raising of the yellow flag the fighters may continue.
- No attacks are allowed without a weapon in hand.

6. PENALTIES

6.1. Notice - the sanction imposed on the fighter for a minor breach of the rules, it’s intended to draw the attention of a fighter on his actions. They are not recorded to the Minutes.
6.2. Warning - sanction imposed on the fighter for violating the rules, which is recorded in the Minutes of the competition and affects the rating of the team and a fighter.
6.2.1. Warning is imposed for:
- Violations for all items in case if the fighter did not result in injury of the opponent; (if an injury results, see rule 6.3.1)
- Passive warfare.
6.3. Disqualification - sanctions imposed on a fighter for gross or periodic violation of the rules recorded in the Minutes of the competition, implying his removal from the tournament.
6.3.1. Disqualification of a fighter is imposed if
- Fighter receives three warnings for the day;
- A fighter injures an opponent either by illegal blow or use of illegal technique.
- Disqualification will result if a fighter enters into a dispute with the judges contesting their decision, insult or be disrespectful to the opponents, as well as other parties in the competition.
6.3.2. Disqualification of the team is imposed if
- The team has received more than three warnings during the day;
- The team accumulated 5 or more warnings for the tournament;
- The team has less than four members;
- The team enters into a dispute with the judges contesting their decision, insults or is disrespectful to the opponents, as well as other parties in the competition.

7. IMPOSITION OF PROTEST

7.1. In case of disagreement with the decision of the judges, a representative of the team may make a protest.
7.2. The applicant shall, not later than 5 minutes after the end of the battle inform verbally the secretariat of the list, requesting to file a protest. In writing, the complaint must be filed no later than 15 minutes after the battle.
7.3. The appeal shall be considered and decided by the supreme appellate marshal, by analyzing the video and polling the judges.
7.4. In the case of a positive consideration of the protest another battle between these teams is appointed. The decision of the Marshal is not appealable.
7.5. Consideration of protest occurs within 12 hours of submission.

***

 

(c) Battle of the Nations Australia and European Medieval Martial Arts Academy